Magic Knight (Dark)
Dark · Defense · 4★
Cutoffs
P1: 810
P2: 1,117
P3: 1,200
G1: 1,298
G2: 1,400
G3: 1,500
Ends In
Calculating...
Season 39
Last 200 games/rank
⚠️ No replay data for current filters — showing monster info only
🧬 Monster Profile
Name
Magic Knight
Element
Dark
Archetype
Defense
Skill-ups to Max
×12
Base Stats
ⓘ
HP
9,225
Magic Knight (Dark): 9,225
9555
11535
25–75th %ile
Median
This monster
⚔️ Skills
👑
Leader Skill
All
Increases the Attack Speed of ally monsters by 19%.
Stat:
Attack Speed
Bonus:
+19%
1
Blade Surge
2x Hits
Attacks the enemy target 2 times and attacks all enemies with even more powerful attack on the 3rd attack.
Max Skill:
+30% Damage
Mult:
ATK
0.5*ATK
x 2
Effects:
Additional Attack
▸Damage +5%
▸Damage +5%
▸Damage +5%
▸Damage +15%
2
Magic Shot
4x Hits
Shoots 4 magic bullets that seek enemies with low HP ratio. The bullets have a 70% chance to decrease the target's Defense for 2 turns each.
Cooldown:
3 turns
Max Skill:
+10% Harmful Effect Rate
+35% Damage
Mult:
ATK
1.9*ATK
x 4
Effects:
Decrease DEF
▸Damage +10%
▸Effect Rate +10%
▸Damage +10%
▸Damage +15%
3
Gravity Shot
Attacks the enemy to deal damage proportionate to its MAX HP and grant Oblivion for 2 turns. Recovers the HP of all allies by 30% of the damage dealt.
Cooldown:
4 turns → 3 turns (−1)
Max Skill:
-1 CD
+30% Damage
Mult:
ATK
7.0*ATK + 0.16*Target MAX HP
Effects:
Heal
Oblivion
▸Damage +10%
▸Damage +10%
▸Damage +10%
▸Cooltime Turn -1
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⚖️
No recorded balance patches for Magic Knight (Dark).
⚠️ No Data Available
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